Search results for "Science research"

showing 10 items of 45 documents

Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach

2019

Immersive virtual reality applications aim at providing an all-encompassing spatial experience where a user can feel like being in another world or dimension. The systems are inherently designed for individual use as the devices disconnect the user from the physical environment. However, the applications are seldom used alone. Specifically, when used for sales and marketing, the user often needs help from other people but also benefits from social interaction as a part of the experience. Design research methodology is applied to three iterative development versions of a virtual-reality application. The focus of the evaluation of the artifacts is in the social use emphasizing three sociabili…

4112 ForestryCustomer experienceEngineeringdigital servicespalvelutbusiness.industrydesign scienceeducationpäätöksentekoDesign scienceVirtual realitydigitalizationvirtuaalitodellisuusasiakkaattäydennetty todellisuusHuman–computer interactionmobiilipalvelutdecision analyticsDesign science research512 Business and Managementkäyttäjäkokemusbusinessdigitalisaatiolisätty todellisuus
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Problem Space Identification for Developing Virtual Reality Learning Environments

2021

Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…

4112 ForestrykoulutusteknologiaComputer scienceDesign-based researchkehittämistutkimuseducational design research02 engineering and technologyVirtual realityEducational design researchvirtual reality learning environmentsvirtuaalitodellisuus03 medical and health sciencesIdentification (information)0302 clinical medicineHuman–computer interactiondesign science research0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing030212 general & internal medicineDesign science research512 Business and Managementdesign based research1172 Environmental sciencesProblem space
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Neuroethics 1995-2012. A bibliometric analysis of the guiding themes of an emerging research field

2016

International audience; In bioethics, the first decade of the twenty-first century was characterized by the emergence of interest in the ethical, legal and social aspects of neuroscience research. At the same time an ongoing extension of the topics and phenomena addressed by neuroscientists was observed alongside its rise as one of the leading disciplines in the biomedical science. One of these phenomena addressed by neuroscientists and moral psychologists was the neural processes involved in moral decision-making. Today both strands of research are often addressed under the label of neuroethics. To understand this development we recalled literature from 1995 to 2012 stored in the Mainz Neu…

Bibliometric analysis0603 philosophy ethics and religionscientometricsneuroethics03 medical and health sciencesBehavioral Neuroscience0302 clinical medicine[SHS.ECO] Humanities and Social Sciences/Economics and FinanceBiological PsychiatryOriginal ResearchField (Bourdieu)bibliography06 humanities and the artsBioethicsScientometricsscience studies[SHS.ECO]Humanities and Social Sciences/Economics and FinancePsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyMainz Neuroethics Databasehistory of neuroethics[SHS.GESTION]Humanities and Social Sciences/Business administrationEngineering ethics060301 applied ethicsNeuroscience researchScience studiesPsychologyNeuroethics[SHS.GESTION] Humanities and Social Sciences/Business administrationNeuroscience030217 neurology & neurosurgeryNeuroscience
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Scaling Consultative Selling with Virtual Reality: Design and Evaluation of Digitally Enhanced Services

2018

Virtual, augmented, and mixed reality technologies allow creation of powerful customer experiences and illustrative demonstrations especially in use cases that benefit from spatial visualizations. Our study focuses on the natural resource management sector and digitalizing of consultative selling process. More specifically, we look at how to improve customer engagement with the use of virtual reality (VR) and thus digitally scale consultative selling. In this process, a VR application is used to demonstrate various management operations and their economic results. Design research methodology is applied to a pre-development phase and three application development iterations between 2016 and …

Customer engagement4112 ForestryProcess (engineering)Computer science05 social sciencesVirtual realityPhase (combat)Virtual realityMixed realityFramework for evaluation in design scienceHuman–computer interactionScale (social sciences)0502 economics and businessConsultative selling050211 marketingUse case512 Business and ManagementNatural resource managementDesign science research methodology050203 business & management
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Design principles for learning analytics information systems in higher education

2020

This paper reports a design science research (DSR) study that develops, demonstrates and evaluates a set of design principles for information systems (IS) that utilise learning analytics to support learning and teaching in higher education. The initial set of design principles is created from theory-inspired conceptualisation based on the literature, and they are evaluated and revised through a DSR process of demonstration and evaluation. We evaluated the developed artefact in four courses with a total enrolment of 1,173 students. The developed design principles for learning analytics information systems (LAIS) to establish a foundation for further development and implementation of learning…

Design Science ResearchoppiminenHigher educationComputer sciencebusiness.industryLearning analyticsDesign elements and principlesHigher EducationLibrary and Information SciencesoppimistuloksetopetusData scienceLearning AnalyticskorkeakouluopetusSet (abstract data type)ComputingMilieux_COMPUTERSANDEDUCATIONInformation systemDesign science researchbusinesstietojärjestelmätInformation SystemsEuropean Journal of Information Systems
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Automated analysis of images for molecular quantification in immunohistochemistry.

2018

The quantification of the expression of different molecules is a key question in both basic and applied sciences. While protein quantification through molecular techniques leads to the loss of spatial information and resolution, immunohistochemistry is usually associated with time-consuming image analysis and human bias. In addition, the scarce automatic software analysis is often proprietary and expensive and relies on a fixed threshold binarization. Here we describe and share a set of macros ready for automated fluorescence analysis of large batches of fixed tissue samples using FIJI/ImageJ. The quantification of the molecules of interest are based on an automatic threshold analysis of im…

EXPRESSION0301 basic medicineComputer scienceBioinformaticsQuantitative proteomicsSEGMENTATIONAutomatic thresholdMATURATIONArticle03 medical and health sciences0302 clinical medicineANTIBODY CONCENTRATIONSegmentationlcsh:Social sciences (General)Software analysis patternlcsh:Science (General)Spatial analysisMultidisciplinarybusiness.industry3112 NeurosciencesPattern recognitionFluorescence intensity030104 developmental biologyImmunohistochemistrylcsh:H1-99Neuroscience researchArtificial intelligencebusiness030217 neurology & neurosurgerylcsh:Q1-390NeuroscienceHeliyon
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Bringing Design Science Research to Service Design

2018

Service design is a multidisciplinary field dedicated to create new and innovative services. To accomplish this goal, service design resorts to contributions from other disciplines such as service management, marketing, information systems and interaction design. However, service design lacks dedicated methods and models that integrate the contributions from these disciplines. Design science research (DSR) offers a solid methodology to develop such artifacts and is already starting to be used in service research. To show how DSR can support service design, this article presents two new service design methods that have been developed using DSR and examines the process followed for developing…

Engineering managementProcess (engineering)Multidisciplinary approachbusiness.industryComputer scienceService designInformation systemService managementInteraction designDesign science researchbusinessField (computer science)
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Introduction to the Minitrack on Advances in Design Science Research

2018

Engineeringbusiness.industryEngineering ethicsDesign science researchbusinessProceedings of the 51st Hawaii International Conference on System Sciences
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Frank W. Taussig and Carl S. Joslyn on the Social Origins of American Business Leaders: A Chapter in the History of Social Science at Harvard

2019

In their 1932 volume "American Business Leaders: A Study in Social Origins and Social Stratification," Frank W. Taussig and Carl S Joslyn, then a young Harvard graduate, argued that success in business depended more on innate superiority than on other environmental factors such as financial aid, influential connections, and formal education. The aim of this paper is to analyze the main contentions of Taussig and Joslyn, as well the intellectual genesis of, and the general reactions to, this controversial volume. Although our main focus is on Taussig and Joslyn, other figures, all directly affiliated with Harvard, will play a decisive role in our narrative—the economist Thomas Nixon Carver, …

Formal educationEugenicsContext (language use)SociologySocial science researchAmerican businessSocial stratificationManagementSSRN Electronic Journal
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Sociability in Virtual Reality

2021

This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability around the technology was investigated with two theoretical perspectives: social presence and social interactions. The results of qualitative interviews and observations as well as a quantitative experiment are combined to make a proposal for four design principles enhancing the beneficial sociability of VR systems. These principles address the importance of ease-of-use and personalization in the activation of a customer, customer empowerment and emancipation through familia…

Iterative and incremental developmentComputer sciencebusiness.industryProcess (engineering)media_common.quotation_subject05 social sciencesGeneral EngineeringContext (language use)Virtual realityPersonalizationUser experience designHuman–computer interaction0502 economics and business050211 marketingDesign science researchEmpowermentbusiness050203 business & managementmedia_commonACM Transactions on Social Computing
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